

There was some talk about direct routes to escape increasing break chance, but I’ve not seen this verified. Prison breaks are triggered depending on the individual pawn, but additional doors increase the chance, so make sure there’s just a single door to the cell. If the warden and prisoner are out of sync you miss opportunities to reduce resistance. Anesthesia or drugs can help get you over some short-term debuffs.Ħ. If they do there’s not much you can do but wait it out.ĥ. Check the needs tab to see if they have a stack of debuffs from friends being killed. If you have pawns with nice rooms that are permanently happy, like your nudist night owl crafter, consider relocating them temporarily.Ĥ. If you use a mod like “Fluffy’s Work Tab” you can set “deliver food to prisoners” a priority for non-wardens, ensuring that food is delivered often, especially if your warden has other tasks.Ģ.

Since it’s often better to convert before recruiting it’s good to get everything done as quickly as possible if you’re using ideology.ġ. Note that high mood doesn’t prevent prison breaks, it just reduces the amount of time it takes to recruit. The ways to keep mood high are mostly covered boogieman, but here are a few more points to consider.
