

On the plus side, Clear Sky features an upgraded lighting system and an item upgraded system.



However, I did fix at least their accuracy to something reasonable so they can't throw a grenade across a field and hit me directly in the face with it. The NPCs in this game will throw grenades like you honestly would not believe, both in terms of accuracy and frequency. The other major issue is grenades grenades grenades. One mod in particular, Faction Commander, revives and fixes the faction warfare however, I won't be dealing with the faction warfare in this LP so I'm not using it. One was the broken faction warfare system, an ambitious AI project which was never completely fixed by the developers and was actually patched out to improve game stability. And despite having fewer bugs there are still some rather glaring issues. Unfortunately, it is also, relatively speaking, much more linear than the first game. You can repair weapons and suits and there are far fewer broken missions and game-crashing bugs. Unlike the original, Clear Sky is almost completely playable as-is. This RPG focus is further reinforced by the addition of an upgrade system to the series which lets you choose upgrade paths for the various suits and weapons you find.Ĭlear Sky takes place before the first game in terms of the storyline of the games but was released well after the first game. By the time you finish, you can shrug off multiple bullet hits while accurately headshotting enemies at a hundred yards. When you start the game, you're a complete weakling. Like the first game, it is something of an FPS RPG although the average player may not notice this at first. STALKER: Clear Sky is the prequel sequel to STALKER: Shadow of Chernobyl.
